About
A bit of context

I've been fascinated by arcades since I was a kid
I grew up among stories of mythology, horror and science fiction, like everyone else in Spain in the 80s and 90s. Back then it was easy to see arcades in cafés and restaurants, and I was in love with their worlds, their audiovisual style and their relentless action.
As I rarely had money to play, I used to stand on a side, watching the others play. I paid attention to details because I was curious about the things that made my favourite games so special. And so, gradually, I internalised their design.
I used to dream about creating my own titles and had fun putting ideas down on paper. Although programming seemed like black magic to me, an impossible dream for a child who struggled with maths.

Trends rule, but not in this hobby
I have my formal job as a designer in a branding agency. Some days I like my job, but the briefs, technologies and fashions have become so frenetic and volatile that there is hardly any time to work with care and patience.
The thing is that one day, while dealing with this and more serious issues, I realised that the obsolete media had always been by my side, offering me a serene and stable space in which to lose myself whenever I needed a break.
An ideal space for my own projects.
I started experimenting under the cover of the night. Then practice and curiosity revived a dream that, with all the things I had learned, no longer seemed impossible. I felt that bringing my games to life helped me keep my heart in one piece and before I knew it I turned gamedev into a hobby.

Locomalito is a very personal project
After many discontinued projects, in 2008 I finished my first full-size game and published it on this website. I signed it with a skull that symbolizes my safe spaces: classic videogames, media from other times and gothic subculture.
Since then I dedicate part of my free time to create classic style videogames, working slowly, enjoying the process and choosing the projects I feel like doing without giving much importance to their possible reach out there.
But I am not alone. Along the way I met Gryzor87, composer, close friend and fundamental part of the project, Marek Barej and Jacobo García, who collaborate regularly with their illustrations and Alberto McAlby, with whom I worked closely on the commercial ports of some of my games.
Over the years our project has grown and reached places we never imagined thanks to the support of our loved ones, collaborators and a global community of people who share the things I love.
Thanks for being there ❤
