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About

A bit of context

Picture of a Maldita Castilla cabinet at Arcade Vintage

I've been fascinated by arcades since I was a kid

I grew up surrounded by stories of mythology and science fiction, like any child in Spain in the 80s and 90s. Then it was easy to find arcade cabinets in cafes and restaurants, and I fell in love with their worlds, visuals, sounds and sense of danger.

Since my economy was not in the mood for invaders, I used to stay around watching others play. I paid attention to details because I was curious about the things that made my favourite games so special. And so, gradually, I internalised their design.

I dreamed of creating my own titles, of course, and I used to have fun organising and sketching ideas on paper. But development seemed like black magic to me, an impossible dream.

Picture of a notebook with sketches of some creatures

As an adult I found my job in the creative industry, but the sector is a mess

I was never a great student, but I learned a lot on my own about computers, illustration, design, animation, web… And that helped me to find my place in the world of branding.

I think I like my job (some days I do), but the industry has become so frenetic and volatile that designing with time and care hardly ever fits into the plans. It's so frustrating.

Picture of a workspace

I found that making games helps me clear my mind

Life ain't easy (you've probably noticed), but sometimes it's especially fucked up. While taking steps out of an existential void, it occurred to me that the obsolete media had always been there, offering a serene and stable space in which to express myself.

I started experimenting under the cover of night. At first it was just a way to forget problems and channel frustration. But practice and curiosity revived my old dream. And this time it didn't seem impossible, because I already knew the basics of what I once considered black magic. I discovered that game development helped me keep my heart in one piece. And I made a habit out of it.

Picture of various games in their boxes

And the routine became a personal project

After many discontinued projects, in 2008 I completed the first thing I could consider a full game, and I released it on this (silly named) site, under a flag that represents my favourite spaces: classic videogames, dead media and goth subculture.

Since then, I spend some time every day creating classic style videogames, working slowly, enjoying the process and choosing the projects I feel like doing. With no rush or pressure.

But I am not alone

I thought it would be a desert, but I discovered that everything vintage has its own scene: silent films, pulp novels, vinyl music… and of course, classic video games.

On the way I met Gryzor87, a like-minded composer who became a close friend and a fundamental part of the project, and Marek Barej and Jacobo García, who collaborate with their illustrations.

For more than 15 years, our project has been growing, improving and reaching places we never imagined thanks to the support of our loved ones and a small but global community of people who share our same vices and values.


Thanks for being there ❤

Things I love

Low-res

I think the mix of pixel art and chip sound is a beautiful, simple, powerful and universal form of expression.

Density

I value our time on Earth, so I select the best content, cut it down and compress it in the shortest possible length.

Challenge

Each game is like a challenge, but I do my best to keep the difficulty clean, fair and in the service of fun.

Gameplay

I study the classics in detail to extract the best and avoid the worst from them. Gameplay comes first.

Extras

Covers, manuals, posters… People say they are no longer necessary, but I think they add a lot to the experience.

Secrets

Alternative endings, hidden objects, bonuses… There is always something for daring, curious and crazy people.