
Death came from Verminest
- A game by
- Locomalito
- Music by
- Gryzor87
- Illustrations by
- Locomalito
- Release
- April 30th, 2016
- Update
- January 1st, 1970
- Genre
- Shoot 'em up (Shmup, STG)
Fight the Verminian army and reach the top score!
Verminian bugs have declared war on our sector. Pilot your fighter and defend all the planets in the infected zone on your way to their base, where Queen Verminia is hiding.
A score-oriented single-screen shmup in the spirit of an arcade game from 1981
Fight giant insect formations in outer space and over the surface of various exotic planets. Use power units to launch bombs or activate shields. Act fast, aim carefully, destroy squadron leaders first and use bombs strategically to get extra bonuses. Go for the top score!
Key features
- Style: Look and feel of an arcade game from 1981
- Structure: Linear. 6 levels divided into sublevels
- Rewards: Scoring system with multiple bonus criteria and a local high score table
- Players: Single player
- Length: Around 40 minutes once fully mastered
- Graphics: 240x320 pixels base resolution + 16 color palette
- Sound: Wavetable sound chip (Namco WSG) + Samples (DPCM)








Random facts
- It was inspired by early arcade games like Phoenix, Galaxian, Galaga, Centipede, Moon Cresta, The End, Satan of Saturn, Gorf and many more.
- This kind of game was already outdated when I was a kid, but I always loved the idea of score-oriented games with a carefully crafted set of rules.
- The idea of making an exclusive game for arcade associations was born during ArcadeCon 2015, a meeting of associations and developers in Spain.
- Its first arcade cabinet was presented at ArcadeCon 2016 and became part of the Arcade Vintage Museum collection. Since then, more associations have built their own cabinets.