Viriax
Details
- A game by
- Locomalito
- Music by
- Gryzor87
- Illustrations by
- Marek Barej
- Release
- March 30th, 2011
- License
-
Some rights reserved
Infect the human body in a deadly viral attack
Be part of a violent viral pandemic and show humans who set the rules in nature. Infect the main organs one by one and destroy the last hope of mankind, the Nanobot Assembly System (NAS), a medical chip implanted near the brain to produce artificial antibodies.
A vertical platformer with procedurally generated levels
Control a virus and float up in order to infect the main organs of the human body. Every move has an energy cost, but you can absorb red blood cells to keep going. Dig items out of flashing tissues for a variety of mutations and unexpected effects. Lo-res visuals and a sick soundtrack will haunt you during your unhealthy adventure.
Game data
- Genre:
Vertical platformer - View:
Vertical-scrolling horizontal view - Style:
8-Bit console - Structure:
Procedurally generated levels in 6 different areas - Length:
Around 10 minutes - Game modes:
Single player - Controls:
Move, jump and attack - Graphics:
160x240 pixels base resolution + 56 color palette - Sound:
PxTone music format (PTCOP) + Samples (DPCM)
Random facts
- It was inspired by microscopic life, films like Fantastic Voyage or Innerspace and games like Ice Climber, Bomb Jack or Kid Icarus.
- In 2010 I fell seriously ill with an unidentified virus. In the midst of a high fever I promised the virus that I would dedicate a game to it if it would leave me alone. It did and here is the game.
- It was my first and only game with procedurally generated levels. I enjoyed the experience, but I found that I prefer to design by hand.
- Gryzor87 composed the soundtrack using PX Tone, the music format created by Daisuke Pixel Amaya, the developer of Cave Story. He also created a PX Tone manual with practical exercises in English and Spanish.
- We filmed the trailer in a veterinary clinic for horses. We had a lot of fun that day.