Solar Gladiators
- A game by
- Locomalito
- Music by
- Gryzor87
- Illustrations by
- Pixel Licker
- Release
- June 25th, 2020
- Genre
- Single screen arcade
Enter the ultimate gladiator show of the Solar System
The Helios Space Coliseum opens its doors again to commemorate the end of the Solar Wars and warn future generations about the horrors of interplanetary conflicts. Welcome to the ultimate battle show: Solar Gladiators!
A top down versus game in the spirit of a MSX computer game
Use your bouncing disc as a weapon and dodge roll to avoid enemy attacks. Face 15 different opponents, learn about their unique attack patterns and rise as the champion of this ancient tournament. But beware, you only have one health bar for the entire game.
Key features
- Style: Look and feel of a MSX computer game
- Structure: Linear. 15 consecutive fights
- Rewards: Scoring system with multiple bonus criteria and a local top score entry
- Players: Single player
- Length: Around 20 minutes once fully mastered
- Graphics: 256x192 pixels base resolution + 16 color palette
- Sound: Wavetable sound chip (Konami SCC) + Programmable sound generator (PSG)
Random facts
- It was inspired by the Roman gladiators, the discs of Tron, the chakram of Xena and a bunch of Japanese games for MSX computers.
- It was developed during the Covid-19 lockdown.
- It uses a few assets from a previously abandoned project.
- I did most of the sound effects thanks to the tips by Gryzor87.
- I learned about MSX computers thanks to preservation and emulation. They have some curious graphical specs.