Hydorah (2010). An evil force launched an invasion over the Omios star. Equip your ship, select a route and fight planet by planet against hordes of meroptians. Biomechanical enemies, space creatures, dangerous landscapes and climatic threats are waiting for you, so take the controls of your ship and prepare to die!
The game. Hydorah is a nonlinear classic shmup with a large library of levels and enemies. The difficulty is based on the 80s standards, so it requires mastering in order to progress. Graphics are simple enough to not interfere with the gameplay, while they're polished to show the unique personality of each level. It has a huge soundtrack composed exclusively by Gryzor87, who has not hesitated in taking legendary synthesizers to create retro futuristic, powerful and sometimes dark themes. Levels and music has been composed to fit each other like a glove.
Influences. Gradius, R-Type, Darius and not so popular classics like Turrican, Enforcer, Space Manbow, Hellfire, X-Multiply, Guardian, Hydefos, Armalyte and more… Basically I have studied the whole horizontal shmup genre while making this game. Think of it as a bastard son of the classics: it has the genes, but it's not a clone of one or another. It has a lot of original content and a few homages, so I hope you can appraciate it ;-)
Stories. Making this game almost end with my sanity, but in the end it has been a childhood dream come true. Hydorah had a great press coverage for a freeware project back in the day. Some artists around the world joined to create an arranged soundtrack album. It was the first of my games in using the sentence Prepare to die before a tough boss fight.