I dreamed of making my own games, and on a bad day I just started
I grew up in the Spain of the 80s while eating mythology, monsters and sci-fi stories. Back in the day it was common to find arcade cabinets in pubs and restaurants, and I was fascinated with their colours, their sounds and their restless action. But the economy wasn't good enough to waste coins into the arcades, so I spent years watching others play and, without realizing it, studying the design of those games.
I dreamed about creating my own titles, although it was an impossible dream for a silent and not so brilliant kid…
Then as an adult life turned a bit too dark. So I returned my bones to pixel art, chip sounds and restless action. I learned, I experimented, I had fun again and since then my hobby is to create my own collection of traditional video games, working over a low flame in the calm of the night.
Before turning off the light, I take out my notebook from the bedside table and spend a few minutes drawing ideas and planning things. When I get home after work, I sit down in front of my computer to develop some of the stuff in the notebook. When I have enough content ready I start a routine of playing, taking notes and making arrangements until time brings me (more or less) the game I had in mind.
I use GameMaker for my projects. It's a friendly tool, and one I've been digging in for many years already. For the graphics I use an old Windows XP icon editor called Iconomaker wich somehow fits all my needs.
I'm not a lone wolf at all. With me is Gryzor87, a close friend and a composer who I admire, and also Marek Barej and Jacobo García, who contribute their illustrations for covers, manuals and other extras. Since 2016 Abylight Studios has been porting and publishing some of my games on the big platforms.
But none of this would be possible without the support of my ♡ Canoug and all the people who help me one way or another. I love you all!
There are as many ways to style a video game as artistic expressions. If I choose pixel art and chip sound it is because they are a beautiful language with unique values.
My intentions are to bring fun without entertainment. I try my best to put a lot of content in the shortest possible game length.
My games offer closed challenges and only contain the single and carefully designed difficulty curve that fits each situation in a coherent and fair way.
I've learned from the classics and I think the right way to honor them is by talking about my influences. I love it when someone discovers an old title thanks to one of my games.
I always hide things for the most experienced, curious and crazy players. Open your eyes because not everything is in plain sight.
I consider that covers, users manual or arcade cabinet details are also part of the experience, and that's why I always include extra material with my games.