8Bit Killer
Details
- A game by
- Locomalito
- Music by
- RushJet1
- Illustrations by
- Marek Barej
- Release
- April 2nd, 2008
- License
-
Some rights reserved
Feel the 8-bit action in a first person perspective
AD 2488. A long war brought mankind to the brink of extinction. During the postwar crisis, a creature known as Master Brain arrived on earth with the promise of a new dawn. Many followed its voice, a new order was born, but then the promises turned into dictatorship and oppression. Now, a small group of soldiers have formed an alliance to protect the remaining cities and end the imperial regime. This is the story of their final mission.
An FPS in the spirit of an 8-bit run and gun
Advance through a mix of linear and exploration levels, find new weapons along the way and fight enemies and bosses in desolate urban environments. Enemy bullets are visible, so you can move to dodge them. Keep your eyes open, there are hidden areas behind false walls.
Game data
- Genre:
First person shooter (FPS) - View:
First-person view - Style:
Anachronistic - Structure:
Linear with 5 levels and 6 boss fights - Length:
Around 60 minutes - Game modes:
Single player - Controls:
Move, use and attack - Graphics:
512x480 pixels base resolution + 56 color palette - Sound:
NES sound format (NSF) + Samples (DPCM)
Random facts
- The project started as a small experiment with 3D views, but ended up being my first full-length game.
- It was inpired by films like Mad Max or Escape from New York, mangas like Grey, Alita or Fist of the North Star, side-scrolling games like Contra, Megaman, Bionic Commando or Metroid and raycasting games like Catacomb 3D or Wolfenstein 3D.
- The style is anachronistic, because most raycasting classics already used larger textures and color palettes.
- It was featured as one of the best freeware games of 2008 by indiegames.com, an important site back in the young days of the indie game scene.
- Some people think it looks like Minecraft, but it's actually older. There weren't many games with this aesthetic back then.
- A skull that appears on some textures in this game later became my logo.